![]() ![]() Removed charge effects from heartwood rings, boosted bonuses, added new option for water, updated recipes on cromwell and cespenar ![]() Updated Pooky's script to allow him to use Screaming Bagpipes during battle Sealed Ancient Scrolls recipe now require dragon's blood instead of scales New audiovisual effects for the charge abilities on Wicked Jester's Bracers Upgraded the audiovisual effects of Trollkiller's Fireball, Corrosion, Thunder Thrust, and Hoar of Frost to be more unique Upgraded enchantment level of frostfire bolts to +4 for determining what they can hit Reworked appearance of all dragonscale armor variants New icons for several items and their various upgrades Made a change to Darkened Glory +2’s spell effect to fix compatibility issue with SCS modĬreatures knocked out by Thunder Thrust no longer wake when taking further damageįixed projectile animation for Vitriolic Burst effectĬhanged new icon implementation for Tongue of Acid +3 to fix melee effectĬhanged charge abilities on most dragonscale armor upgrade variants to be more unique Vexation +2 restored to it's normal location Restored "Corny Jokes" effect description to Jester's Bracers and Wicked Jester's Bracers (cosmetic only)Ĭorrected charged abilities and description for Chromatic Crimson Dragon Plate +3 (red scale variant)Ĭorrected description text for The Scorched Earth +3Ĭorrected Vitriolic Burst effect on Element’s Fury +4 (acid)Ĭorrected description text for Element’s Fury +4 (wind)Ĭorrected description text for Vexation +5 Shadow Dragons should now drop shadow dragon bloodĬhanged Tearom dialogue in BG1/ EET components to be more compatible with other mods that also modify his dialogue Fixed hit bonus and dmg bonus on maelstrom pike +5 and +4 (was +3 incorrectly)Ĭorrected “smashing wave” effect on maelstrom pike to be 10% chance on hit to match description (was incorrectly 100%)Ĭorrected all new summoned creature allegiances to "Controlled" and set all attack items as "Undisplayable"įixed Silver Dragon Blade +5 area effect projectile animation ![]() Added new spells to spells.ids table to allow for sorcerers to learn new spellsįixed melee and description images/icon for Vampiric Voidhammer +5Īdded missing sound files for "Drowned in Blood" creature.Ĭleaned up code for more efficient install and better EET compatibilityįixed hit bonus and dmg bonus of maelstrom axe +4 from 3 to 4. ![]()
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![]() ![]() Double Nitro (Red) – 2 Seconds For Half Bar Only use it when you’re leaving turns or you’re in a turn. This nitro will burn down faster than normal nitro but also give a bigger speed increase. You can activate the perfect nitro when your nitro bar has more than 50% and then you need to use nitro again when the bar meter is in the blue section. ![]() Perfect Nitro (Blue) – Duration 5 Seconds The normal nitro has the longest duration but also the slowest speed increase and you only want to use it when your car has already top speed and you’re on a straight section on the track or when you have some normal turns ahead of you so you don’t leave the track. ![]() You can activate that nitro whenever your nitro bar has anything in it by simply tapping it once. Normal Nitro (Yellow) – Duration 7 Seconds It always depends on the situation which nitro will be the most effective one. Nitro will add acceleration and top speed that will exceed your cars maximum speed for the duration when it’s active, but the duration and the effect is different. You can activate the different nitro by interacting with the nitro bar so you can always choose when you want to use each individual nitro (when the nitro bar is full, for perfect nitro and shockwave nitro). ![]() Have you ever asked yourself which one is better and gives you the most speed boost when it comes to your final time? In this guide I will show you which one is the best to use plus in which situation you should use what kind of nitro + a nice life hack that will double the nitro effect □ The Nitro(s) In Asphalt 9 As you might have notices, there are multiple types of nitro that you can use in Asphalt 9 – normal nitro, double nitro, perfect nitro and shockwave. ![]() |
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